Charm · Familiar · Initiation · Omen · Rite · Veil

Costume

A Rite is a threshold given a form of acts. Initiation is the hour a person is treated as having crossed. A Charm is salt used as a mark: a line, a circle, a preservation humans have treated as a working. A Familiar is a companion mind in animal shape, the second register of a being. An Omen is a happening treated as speech. A Veil is a covering named as a crossing.

Costume is those six as clothes, not as a summoning. The card already refuses the fortune. Threshold takes the split. Raven is the bird that already sits in that register. Salt is the mark. Human is the witness. Memory is what the crossing claims to change. The map keeps the particular garments. It does not add a type called Magic.

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